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Traditional Content

Film, Television, and Commercials

  47 Ronin - Previs & Postvis Supervisor  Directed by Carl Erik Rinsch  Work: Supervised over 25 minutes of previs and over 400 shots of postvis.

47 Ronin - Previs & Postvis Supervisor
Directed by Carl Erik Rinsch

Work: Supervised over 25 minutes of previs and over 400 shots of postvis.

  Battleship - VFX Supervisor  Directed by Peter Berg  Work: Onset supervision of the creation for VFX Plates and matching to the previs files. Created 45 minutes of previs shots and editorial for use by both first and second unit shoot teams. Partne

Battleship - VFX Supervisor
Directed by Peter Berg

Work: Onset supervision of the creation for VFX Plates and matching to the previs files. Created 45 minutes of previs shots and editorial for use by both first and second unit shoot teams. Partnered with the director to solve challenging action sequences.

  Prometheus - Previs Supervisor/Virtual Stage Operator  Directed by Ridley Scott  Work: Set up and operated virtual camera stage for previs scenes and supervised opening sequence.

Prometheus - Previs Supervisor/Virtual Stage Operator
Directed by Ridley Scott

Work: Set up and operated virtual camera stage for previs scenes and supervised opening sequence.

  The Twilight Saga: Breaking Dawn - Virtual Stage Operator  Directed by Bill Condon  Work: Set up virtual camera system onsite in Louisiana for previs team to use as an embeded stage with production and art teams.

The Twilight Saga: Breaking Dawn - Virtual Stage Operator
Directed by Bill Condon

Work: Set up virtual camera system onsite in Louisiana for previs team to use as an embeded stage with production and art teams.

  Terminator Salvation - Previs Supervisor  Directed by McG  Work: Supervised the Moto Terminator chase sequence through the bridge collapse.

Terminator Salvation - Previs Supervisor
Directed by McG

Work: Supervised the Moto Terminator chase sequence through the bridge collapse.

  Eagle Eye - Previs Supervisor  Directed by DJ Caruso  Work: Prevised over 20 minutes of action scenes with careful planning in conjunction with 2nd unit and stunt teams.

Eagle Eye - Previs Supervisor
Directed by DJ Caruso

Work: Prevised over 20 minutes of action scenes with careful planning in conjunction with 2nd unit and stunt teams.

  Halo 3 Believe - Previs Supervisor  directed by Rupert Sanders  The Diorama is an interactive flash movie, a part of the Believe campaign for Halo 3. It is a fly through of the John-117 Monument, and was be viewed at the Halo 3 websi

Halo 3 Believe - Previs Supervisor
directed by Rupert Sanders

The Diorama is an interactive flash movie, a part of the Believe campaign for Halo 3. It is a fly through of the John-117 Monument, and was be viewed at the Halo 3 website.

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  Mortal Kombat vs DC Universe - Associate Director of Cinematics  by Midway Games  Work: Supervised camera, worked with talent on mocap stage, and saw to completion over 90 minutes of game cinematics.

Mortal Kombat vs DC Universe - Associate Director of Cinematics
by Midway Games

Work: Supervised camera, worked with talent on mocap stage, and saw to completion over 90 minutes of game cinematics.

  Pulse - CG Animator  Directed by Jim Sonzero  Work: Created cg characters and animations to use as emmitters for flaking skin and disintegration shots.

Pulse - CG Animator
Directed by Jim Sonzero

Work: Created cg characters and animations to use as emmitters for flaking skin and disintegration shots.

  The Wild - Previs Supervisor  Directed by Spaz Williams  Work: Supervised previs teams and created a previs to layout workflow for every shot in the film.

The Wild - Previs Supervisor
Directed by Spaz Williams

Work: Supervised previs teams and created a previs to layout workflow for every shot in the film.

  Alpha Dog - CG Animator  Directed by Nick Cassavetes  Work: Animated vehicle shots, tracked and composited screens and bottle replacements.  Digital make up during interview shots.

Alpha Dog - CG Animator
Directed by Nick Cassavetes

Work: Animated vehicle shots, tracked and composited screens and bottle replacements. Digital make up during interview shots.